![]() ![]() This makes healers and regen units a great starter pick, such as Millard (Cleric) and Theo (Apothecary). Since there are no in battle items, healing becomes very important. One for physical defense, one for magical defense and the other one is hybrid. Weapon types also have different stat distributions. In this game, you will need to hit the enemy with their weakness in order to do bonus damage while their shield is down.Īs for weapons, they are easy to understand just by looking at the attack stats. The break damage mechanics is also different. Multi hit skills is also a thing here, which also makes enemies have way higher shield points. In an 8 man party, you will gain twice as much Bp every turn, allowing you boost more actions. In terms of strategy, swapping rows will be required to make sure your units don’t run out of Hp or Sp. ![]() Units can swap between front and back between each other.Back row units also heal a % of their Hp/Sp every turn.Back row are usually safe unless they are debuffed.Since you can form up to 8 party members. This makes it more fun as you get to form new teams and utilize different skill and abilities to beat your enemies. They also have high health and low speed.Īll units will have different kits unlike the original Octopath. Merchants are usually tanky, have debuffs that direct attacks to them such as taunt.Thieves have a special ability call shield cracking, which allows them to lower enemy shield points even if they are not the weak to their attack type.The following classes will have these weapons:Įach class also have notable characteristics that comes with it. Each character will have a specific weapon type they use and one magic element. There will be 2 new weapon types in the game and they are tomes and fan. Their skills/kits are all based on their classes from the original Octopath as well with some slight tweaks to fit the battle system in the game. In the JP version, you can acquire all 8 playable original units. The cool thing is you can recruit many 5 star units from the original Octopath Travelers. So at the very least, you can definitely pity at least three 5★ gacha units of your choice. If you don’t pull for 1 year straight, you can amass about 20,000 rubies, which is about 3.3 pity pulls. Here is a quick rundown on how many rubies you can get as F2P. So it would be wise to save up rubies until then. These step up banners did not appear until a few months after the JP launch, so I would assume that it will be the same for global. That is usually 5 steps, for a total of 1200 rubies. Sometimes, there will be step-up banners that can give discounts (as low as 150 rubies each) that guarantee a 5★ after X amount of steps are completed. 200 guaranteed pity pull on the banner unitĮach 10 pulls will cost 300 rubies.4.5★(A 5 star unit can come as a 4 star, but you will need holy marks to upgrade them to 5 star, hence 4.5)ģ and 4 star units are also useful, so do not discount them just because of their rarity.However, the gacha units will definitely make your life easier. Also, it is not pay to win, since you can beat the game without ever having to pay. You can literally play as long as you want. So this is a gacha game, but it doesn’t have some of the key characteristics of the popular turn based ones like Epic 7, Arknights, where they limit your play time by gating stamina. Whether or not we will get the closed beta version is unknown. Keep in mind that JP version, the starter roll can be 4 or 5 star unit while the closed beta English version gave a guaranteed 5 star. The main story on average will take the casual player 30-50 hours of gameplay time, depending on how much grinding you do. The game’s gacha is pretty straightforward. There is no hurry to finish it or any type of FOMO effects you often see in other gacha games. You can pick which one to go with and finish those after you are done with the one you picked. The story revolves around 3 paths you can choose: Fame, Wealth and Glory. Now that you have a good idea who to start with, we can go over the basics of the game and important things you should know. Here is the document to the character list: Since this game has no items, it is recommended to pick Milliard or Theo as the starter, but you can pick whoever you like. Does more damage when enemy is in break mode.Attack, Crit rate and Critical hit damage up.Selfish solo attacker with wind affinity.Self sufficient selfish solo attacker with dark affinity.Selfish but strong DPS attacker with ice affinity.Provide immunity against status effects.Regen heal for the team with wind defense up.AoE taunt with defense/magic defense up.Dagger skills that help with reducing shield points.Starter Overview (For Re-rolling Perhaps) Starter Overview (For Re-rolling Perhaps). ![]()
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